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Mugen或Ikemen GO 中 3Vs3 或 4Vs4 復(fù)活類技能用Noko(或與可以參考?)

2023-02-26 15:59 作者:赭_色  | 我要投稿

太長了(動(dòng)態(tài)變專欄)

一般情況下正常使用就可以了(除非兇惡)

參考為球磨川禊的『大噓憑き リザレクション』復(fù)活用Noko

作用為如果有人物死去的話,會(huì)解除Noko直到死去的人物Alive變?yōu)?(之后保持Noko)

以下觸發(fā)條件(最簡潔的方式?反正都是基礎(chǔ),應(yīng)該能看懂)

;Teamside = 1: Player = 1 Teamside = 2: Player = 1


trigger1 = numpartner = 0 && numenemy = 1

trigger1 = playerid(57),life > 0

;Teamside = 1: Player = 1 Teamside = 2: Player = 2

trigger2 = numpartner = 0 && numenemy = 2

trigger2 = ((playerid(57),life > 0)+(playerid(57),alive = 0))*((playerid(58),life > 0)+(playerid(58),alive = 0))

;Teamside = 1: Player = 1 Teamside = 2: Player = 3

trigger3 = numpartner = 0 && numenemy = 3

trigger3 = ((playerid(57),life > 0)+(playerid(57),alive = 0))*((playerid(58),life > 0)+(playerid(58),alive = 0))*((playerid(59),life > 0)+(playerid(59),alive = 0))

;Teamside = 1: Player = 1 Teamside = 2: Player = 4

trigger4 = numpartner = 0 && numenemy = 4

trigger4 = ((playerid(57),life > 0)+(playerid(57),alive = 0))*((playerid(58),life > 0)+(playerid(58),alive = 0))*((playerid(59),life > 0)+(playerid(59),alive = 0))*((playerid(60),life > 0)+(playerid(60),alive = 0))

;Teamside = 1: Player = 2 Teamside = 2: Player = 1

trigger5 = numpartner = 1 && numenemy = 1

trigger5 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))

trigger5 = ((playerid(58),life > 0)+(playerid(58),alive = 0))

;Teamside = 1: Player = 2 Teamside = 2: Player = 2

trigger6 = numpartner = 1 && numenemy = 2

trigger6 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))

trigger6 = ((playerid(58),life > 0)+(playerid(58),alive = 0))*((playerid(59),life > 0)+(playerid(59),alive = 0))

;Teamside = 1: Player = 2 Teamside = 2: Player = 3

trigger7 = numpartner = 1 && numenemy = 2

trigger7 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))

trigger7 = ((playerid(58),life > 0)+(playerid(58),alive = 0))*((playerid(59),life > 0)+(playerid(59),alive = 0))*((playerid(60),life > 0)+(playerid(60),alive = 0))

;Teamside = 1: Player = 2 Teamside = 2: Player = 4

trigger8 = numpartner = 1 && numenemy = 2

trigger8 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))

trigger8 = ((playerid(58),life > 0)+(playerid(58),alive = 0))*((playerid(59),life > 0)+(playerid(59),alive = 0))*((playerid(60),life > 0)+(playerid(60),alive = 0))*((playerid(61),life > 0)+(playerid(61),alive = 0))

;Teamside = 1: Player = 3 Teamside = 2: Player = 1

trigger9 = numpartner = 2 && numenemy = 1

trigger9 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))

trigger9 = ((playerid(59),life > 0)+(playerid(59),alive = 0))

;Teamside = 1: Player = 3 Teamside = 2: Player = 2

trigger10 = numpartner = 2 && numenemy = 1

trigger10 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))

trigger10 = ((playerid(59),life > 0)+(playerid(59),alive = 0))*((playerid(60),life > 0)+(playerid(60),alive = 0))

;Teamside = 1: Player = 3 Teamside = 2: Player = 3

trigger11 = numpartner = 2 && numenemy = 1

trigger11 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))

trigger11 = ((playerid(59),life > 0)+(playerid(59),alive = 0))*((playerid(60),life > 0)+(playerid(60),alive = 0))*((playerid(61),life > 0)+(playerid(61),alive = 0))

;Teamside = 1: Player = 3 Teamside = 2: Player = 4

trigger12 = numpartner = 2 && numenemy = 1

trigger12 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))

trigger12 = ((playerid(59),life > 0)+(playerid(59),alive = 0))*((playerid(60),life > 0)+(playerid(60),alive = 0))*((playerid(61),life > 0)+(playerid(61),alive = 0))*((playerid(62),life > 0)+(playerid(62),alive = 0))

;Teamside = 1: Player = 4 Teamside = 2: Player = 1

trigger13 = numpartner = 3 && numenemy = 1

trigger13 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))

trigger13 = ((playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),life > 0)+(playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),alive = 0))

trigger13 = ((playerid(60),life > 0)+(playerid(60),alive = 0))

;Teamside = 1: Player = 4 Teamside = 2: Player = 2

trigger14 = numpartner = 3 && numenemy = 2

trigger14 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))

trigger14 = ((playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),life > 0)+(playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),alive = 0))

trigger14 = ((playerid(60),life > 0)+(playerid(60),alive = 0))*((playerid(61),life > 0)+(playerid(61),alive = 0))

;Teamside = 1: Player = 4 Teamside = 2: Player = 3

trigger15 = numpartner = 3 && numenemy = 3

trigger15 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))

trigger15 = ((playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),life > 0)+(playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),alive = 0))

trigger15 = ((playerid(60),life > 0)+(playerid(60),alive = 0))*((playerid(61),life > 0)+(playerid(61),alive = 0))*((playerid(62),life > 0)+(playerid(62),alive = 0))

;Teamside = 1: Player = 4 Teamside = 2: Player = 4

trigger16 = numpartner = 3 && numenemy = 4

trigger16 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))

trigger16 = ((playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),life > 0)+(playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),alive = 0))

trigger16 = ((playerid(60),life > 0)+(playerid(60),alive = 0))*((playerid(61),life > 0)+(playerid(61),alive = 0))*((playerid(62),life > 0)+(playerid(62),alive = 0))*((playerid(63),life > 0)+(playerid(63),alive = 0))


flag = noko

IgnoreHitPause = 1

PS.Numpartner不會(huì)檢測到Helper(基本只檢測Player)



Mugen或Ikemen GO 中 3Vs3 或 4Vs4 復(fù)活類技能用Noko(或與可以參考?)的評論 (共 條)

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